

Skyrim's use of the Elder Scroll in its main plot helps players to better understand the kind of scale that the Elder Scrolls games go for with their storylines. Oblivion and Morrowind don't actually feature an Elder Scroll as part of their main quests, though the idea of a great tragedy afflicting a region is still present. This version of the storyline formula used in The Elder Scrolls games is probably the most clear-cut, with a very tangible and understandable threat. RELATED: Cross-Play Is Great, But It's USELESS Without Cross-Save

In Skyrim's case, the Dragon Elder Scroll foretold Alduin's return to Skyrim and included information that would eventually be vital to his defeat. This premise tends to be that a particular region in Tamriel has begun to or will face a great tragedy that corresponds with a prophecy dictated in one of the legendary Elder Scrolls.

Skyrim does a great job outlining the Elder Scrolls games' general premise, especially when the DLC is considered as well. Skyrim may not be the best game in the series, but it serves as a great way to introduce new fans to the games' general formula whilst highlighting their main appeals. The fifth Elder Scrolls game was a defining entry for the series, capitalizing on the popularity ganged with Oblivion. However, if there were one Elder Scrolls game that would be the best entry-level game for the series, it'd probably have to be Skyrim.
